![]() In a tower defense, the player’s principal personality is usually invincible, as their primary goal is actually the survival of the foundation instead of the gamer. Ingame Energy is used to deploy cellars & towers, it’s more utilized to improve existing high rises & boost them (see additional about upgrades & improvements in the chapter “Research study”). The main weak spot are supervisor creatures, they might have a more advanced armor that can easily tolerate the strikes of a machine gun tower. ![]() An attractive standard tower, all-around certainly not the most awful but due to its inexpensive it often doesn’t size that well into the late game.
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